M
MESHOX
HumansCreaturesPlantsPropsStudio
RigSplitMeshesLibrary
{{ status }} Studio
1 · Prop
{{ propNote }}
2 · Your mesh
{{ meshNote }}
Up
Front
Height m
Set Up until it stands upright, then Front until its front (barrels, nose) faces you in the Front view.
3 · Skeleton
{{ jointHint }}
4 · Parts {{ partsMeta }}
Tool
{{ paintHint }}
5 · Animate and export
{{ dlNote }}
{{ hudKind }} {{ hudTitle }}
No mesh yet Load one .glb, .obj or .stl, or drop it here. A single fused piece is fine: the tool cuts it along its creases and gives every triangle to a bone. The coloured shapes behind are the {{ propLabel }} skeleton's parts.
Drop a mesh (.glb, .obj, .stl)
{{ busyLabel }}
{{ clipLabel }} {{ modeLabel }}
0